using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TemporaryAccountGameMenu")]
	public class TemporaryAccountGameMenu : UIBPopup
	{
		public UIBButton m_signUpButton => method_3<UIBButton>("m_signUpButton");

		public UIBButton m_optionsButton => method_3<UIBButton>("m_optionsButton");

		public GameObject m_koreanRatings => method_3<GameObject>("m_koreanRatings");

		public static Vector3 SHOW_POS_PHONE => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountGameMenu", "SHOW_POS_PHONE");

		public static Vector3 SHOW_SCALE_PHONE => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountGameMenu", "SHOW_SCALE_PHONE");

		public static Vector3 SHOW_POS_PHONE_KR => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountGameMenu", "SHOW_POS_PHONE_KR");

		public static Vector3 SHOW_SCALE_PHONE_KR => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountGameMenu", "SHOW_SCALE_PHONE_KR");

		public GameMenuBase m_gameMenuBase => method_3<GameMenuBase>("m_gameMenuBase");

		public PegUIElement m_inputBlockerPegUIElement => method_3<PegUIElement>("m_inputBlockerPegUIElement");

		public TemporaryAccountGameMenu(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TemporaryAccountGameMenu(IntPtr address)
			: this(address, "TemporaryAccountGameMenu")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public bool GameMenuIsShown()
		{
			return method_11<bool>("GameMenuIsShown", Array.Empty<object>());
		}

		public void GameMenuShow()
		{
			method_8("GameMenuShow");
		}

		public void GameMenuHide()
		{
			method_8("GameMenuHide");
		}

		public void GameMenuShowOptionsMenu()
		{
			method_8("GameMenuShowOptionsMenu");
		}

		public GameObject GameMenuGetGameObject()
		{
			return method_14<GameObject>("GameMenuGetGameObject", Array.Empty<object>());
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide()
		{
			method_9("Hide", new Class276.Enum20[0]);
		}

		public new void Hide(bool animate)
		{
			method_9("Hide", new Class276.Enum20[1] { Class276.Enum20.Boolean }, animate);
		}

		public void ShowOptionsMenu()
		{
			method_8("ShowOptionsMenu");
		}

		public void OnSignUpPressed(UIEvent e)
		{
			method_8("OnSignUpPressed", e);
		}

		public void OnOptionsPressed(UIEvent e)
		{
			method_8("OnOptionsPressed", e);
		}

		public bool OnNavigateBack()
		{
			return method_11<bool>("OnNavigateBack", Array.Empty<object>());
		}

		public void OnInputBlockerRelease(UIEvent e)
		{
			method_8("OnInputBlockerRelease", e);
		}
	}
}
